Jan Wyss
Jan Wyss
Senior Environment Artist - Riot Games
San Francisco || Los Angeles, United States

Summary

3D Artist with 12+ years of industry experience. Currently working as a Senior Environment Artist at Riot Games. Prior to this I worked at Striking Distance Studios on "The Callisto Protocol", and at Airborn Studios GmbH in Berlin on a wide variety of titles such as "Crash Bandicoot 4", "Fortnite", and "Palia".

Resume PDF

View

Skills

Digital PaintingEnvironment DesignRendering3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingGame DevelopmentProp DesignSet DesignVehicle ModelingWorld BuildingPBR TexturingStylized Game Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
xNormal
xNormal
CRYENGINE
CRYENGINE
Knald
Knald
Hard Ops
Hard Ops
Boxcutter
Boxcutter
Houdini
Houdini
Quixel Megascans
Quixel Megascans
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat

Productions

    • Video Game
      The Callisto Protocol
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Striking Distance Studios
    • Video Game
      Crash Bandicoot 4: It's About Time
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Airborn Studios GmbH
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      Airborn Studios GmbH
    • Video Game
      The Walking Dead: The Final Season
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Telltale Games
    • Video Game
      Guardians of the Galaxy - The Telltale Series
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Telltale Games
    • Video Game
      Batman: The Telltale Series
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Telltale Games
    • Video Game
      The Walking Dead: Michonne
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Telltale Games
    • Video Game
      Minecraft: Story Mode
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Telltale Games
    • Video Game
      Tales from the Borderlands
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Telltale Games
    • Video Game
      Game of Thrones: A Telltale Games Series
    • Year
      2014
    • Role
      Additional Art
    • Company
      Telltale Games
    • Video Game
      The Wolf Among Us
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Telltale Games
    • Video Game
      Marvel Heroes
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Gazillion Entertainment

Experience

  • Senior Environment Artist at Riot Games
    San Francisco Bay Area, US
    May 2023 - Present

  • Senior Environment Artist at Striking Distance Studios
    San Ramon, CA
    October 2020 - May 2023

    TITLES: The Callisto Protocol

    ● Guided a small team of artists through the production of multiple areas to bring an off-schedule level back on track.

    ● Set up a trim-sheet workflow to speed up team-wide asset creation significantly during tightly scheduled late-stage development.

    ● Held various workshops on modern modeling techniques in Blender to bring new workflows to the art-team.

    ● Created complex hero assets, as well as many modular kits.

  • 3D Artist at Airborn Studios
    Berlin, Germany
    October 2018 - October 2020

    TITLES: Fortnite, Crash Bandicoot 4, Palia, Unannounced Projects

    ● Creating Environment Assets, as well as world building on Crash Bandicoot 4.

    ● Created Character and Environment Assets for Epic’s Fortnite, From HP to final asset.

    ● Created early Environment assets for Singularity 6’s Palia, as well as assisted in look-dev for an unannounced project.

  • Senior Environment Artist at Telltale Games
    San Rafael, United States of America
    September 2017 - October 2018

    TITLES: Guardians of the Galaxy, The Walking Dead: The Final season

    ● Assisted Leads and Art Directors in establishing environment art pipelines for various art styles.

    ● Created Substance Designer graphs for use in Substance Painter to speed up team-wide production.

    ● Helped build modular asset libraries for use throughout entire games.

    ● Trained new team members in Substance Painter, Zbrush, and art style.

  • Environment Artist at Telltale Games
    San Rafael, United States of America
    June 2013 - September 2017

    TITLES: The Wolf Among Us, Game of Thrones, Tales from the Borderlands, Minecraft: Story Mode, The Walking Dead: Michonne, Batman, Guardians of the Galaxy

    ● Modeling, sculpting, texturing, lighting, world-building.

    ● Assisted the environment art team transition into a PBR workflow through helping establish a Substance Painter pipeline for stylized visuals.

    ● Created Substance Painter smart materials to speed up team-wide production.

  • Environment Artist at Gazillion Entertainment
    San Mateo, United States of America
    May 2012 - May 2013

    TITLE: Marvel Heroes

    ● Modeling, sculpting, texturing, lighting, world-building.

    ● Provided concept art support for environment props.