Crash Bandicoot 4 - Flashback Tapes: Prop and Environment work

While working on the Flashback Tape levels, I was responsible for creating the main platform kit (HP, LP, textures), which consisted out of many individual components which you can see in the first image. These were then broken out and re-used as set dressing assets throughout most of the flashback levels. Additionally I was also responsible for the main pipe trim texture as well as pipe modeling.
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Main platform props. The individual components of these platforms were broken out and then re-used as individual set dressing assets throughout most of the flashback levels.

Main platform props. The individual components of these platforms were broken out and then re-used as individual set dressing assets throughout most of the flashback levels.

Platforms and platform components in game.

Platforms and platform components in game.

Platforms and platform components in game.

Platforms and platform components in game.

Platforms and platform components in game.

Platforms and platform components in game.

Platforms and platform components in game.

Platforms and platform components in game.