One of the larger props I got to make for Crash Bandicoot 4: Neo Cortex's pod stand. I was responsible for the high poly, low poly, bakes, texturing, to final game asset on the Pod Stand, as well as texturing on the floating Pod itself. HP, LP and bakes on the floating pod were done by Joao Josue. Concept art by the G.O.A.T Nicola Saviori, and initial concept blockout mesh by Simon Kopp
https://www.artstation.com/joaosapiro
https://www.artstation.com/nicolasaviori
https://www.artstation.com/acapulco
(Not for download or distribution without prior written approval from Activision.)

Only responsible for texturing on the floating POD. HP, LP and bakes done by Joao Sapiro Josue: https://www.artstation.com/joaosapiro
(Not for download or distribution without prior written approval from Activision.)

Only responsible for texturing on the floating POD. HP, LP and bakes done by Joao Sapiro Josue: https://www.artstation.com/joaosapiro
(Not for download or distribution without prior written approval from Activision.)

Only responsible for texturing on the floating POD. HP, LP and bakes done by Joao Sapiro Josue: https://www.artstation.com/joaosapiro
(Not for download or distribution without prior written approval from Activision.)