The Callisto Protocol - Tower: Warden Entrance

One of the final areas of The Callisto Protocol, concept and design by Lee Souder. During this phase of production I moved into more of a lead role and oversaw a small group of Environment Artists to get these final environments across the finish line. The schedule was very tight so we had to be extremely efficient in our approach to content creation. For these "clean" look environments we adopted a Trimsheet/POM-Decal workflow on top of a library of simple base materials. This ensured an extremely quick turn around time on individual assets and kit pieces as we were able to completely forego the traditional texturing phase. I created one base trimsheet to be used on all clean-look environments from which we created many material variants. In addition to this we also licensed DecalMachin3 and used it's original trim/decal sets as they fit the look perfectly.
Everything was collaborative, here I was responsible for:
-primary modeling, filling design gaps, converting concept geo to proper game geo
-trim library creation
-set dressing
-trim & decal passes
-file organzation

The incredible team without whom none of this would have been possible:
Lee Souder, Senior Concept Designer
https://www.artstation.com/leesouder

Luka Romel, Principal Lighting Artist
https://www.artstation.com/p5yg0r3

Atsushi Seo, Lighting Director

Amanda Stewart, Principal Material Artist

Fabio Silva, Lead VFX Artist
https://www.artstation.com/fabiomsilva

Nicole Schofield, Environment Artist
https://www.artstation.com/nschofield

Yukari Akaba, Environment Artist
https://www.artstation.com/yukariakaba

Jon Cukjati, Senior Environment Artist
https://www.artstation.com/joncukjati

Jonathan Alvizuris, Environment Artist
https://www.artstation.com/jvizuris

Yan Ostretsov, Principal Lighting Artist
https://www.artstation.com/yan

Steve Allen, Environment Artist
https://www.artstation.com/208

Mark Sheppard, Senior Environment Artist
https://www.artstation.com/markbsheppard

Kevin Le, Environment Artist
https://www.artstation.com/kevin-le

Karl Schecht, Environment Artist
https://www.artstation.com/karlschecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, Jesse Lee. Lighting by Luka Romel, Atsushi Seo. Primary modeling, layout and set dressing by me. Further set dressing and detailing by Jon Cukjati. Furniture and smaller Props by Kevin Le, Karl Schecht

Design and concept by Lee Souder, modeling and setup by me, final texturing and trimpass by Jonathan Alvizuris.

Design and concept by Lee Souder, modeling and setup by me, final texturing and trimpass by Jonathan Alvizuris.

Planters, created with Decalmachin3 trims and decals

Planters, created with Decalmachin3 trims and decals

TrimSheet Material variations, created by me. In addition to these we also licensed the DecalMachin3 trims and decals.

TrimSheet Material variations, created by me. In addition to these we also licensed the DecalMachin3 trims and decals.

TrimSheet Material variations, created by me. In addition to these we also licensed the DecalMachin3 trims and decals.

TrimSheet Material variations, created by me. In addition to these we also licensed the DecalMachin3 trims and decals.

Selection of material variations used for the clean look, created with the invaluable help of Amanda Stewart

Selection of material variations used for the clean look, created with the invaluable help of Amanda Stewart

Some raw, not-pretty wireframes. Geo density was kept purposely high to leverage vert blending between tile-sets. High vert counts weren't really hitting performance as much as texture mem. & draw calls, so we spent our time optimizing those instead.

Some raw, not-pretty wireframes. Geo density was kept purposely high to leverage vert blending between tile-sets. High vert counts weren't really hitting performance as much as texture mem. & draw calls, so we spent our time optimizing those instead.

Some raw, not-pretty wireframes. Geo density was kept purposely high to leverage vert blending between tile-sets. High vert counts weren't really hitting performance as much as texture mem. & draw calls, so we spent our time optimizing those instead.

Some raw, not-pretty wireframes. Geo density was kept purposely high to leverage vert blending between tile-sets. High vert counts weren't really hitting performance as much as texture mem. & draw calls, so we spent our time optimizing those instead.