Another one of the later sections of the game, arguably one of the moodiest. Despite it being probably the most straightforward environment i've ever worked on, it was some of the most of fun I had on the whole project.
Everything was collaborative of course, I was responsible for:
-primary modeling & layout
-material set-up (wall, floors)
-kit creation
-set dressing/world building
The incredible team without whom none of this would have been possible:
Luka Romel, Principal Lighting Artist
https://www.artstation.com/p5yg0r3
Yan Ostretsov, Principal Lighting Artist
https://www.artstation.com/yan
Aasim Zubair, Director of Environment Art
https://www.artstation.com/aasimzubair
Atsushi Seo, Lighting Director
Amanda Stewart, Principal Material Artist
Fabio Silva, Lead VFX Artist
https://www.artstation.com/fabiomsilva
Nicole Schofield, Environment Artist
https://www.artstation.com/nschofield
Yukari Akaba, Environment Artist
https://www.artstation.com/yukariakaba
Jon Cukjati, Senior Environment Artist
https://www.artstation.com/joncukjati
Jonathan Alvizuris, Environment Artist
https://www.artstation.com/jvizuris
Steve Allen, Environment Artist
https://www.artstation.com/208
Mark Sheppard, Senior Environment Artist
https://www.artstation.com/markbsheppard
Larry Kameen, Lead Character Artist
https://www.artstation.com/lk3
Kevin Le, Environment Artist
https://www.artstation.com/kevin-le
Karl Schecht, Environment Artist
https://www.artstation.com/karlschecht