The Callisto Protocol - Tower: Asylum

Another one of the later sections of the game, arguably one of the moodiest. Despite it being probably the most straightforward environment i've ever worked on, it was some of the most of fun I had on the whole project.

Everything was collaborative of course, I was responsible for:
-primary modeling & layout
-material set-up (wall, floors)
-kit creation
-set dressing/world building

The incredible team without whom none of this would have been possible:
Luka Romel, Principal Lighting Artist
https://www.artstation.com/p5yg0r3

Yan Ostretsov, Principal Lighting Artist
https://www.artstation.com/yan

Aasim Zubair, Director of Environment Art
https://www.artstation.com/aasimzubair

Atsushi Seo, Lighting Director

Amanda Stewart, Principal Material Artist

Fabio Silva, Lead VFX Artist
https://www.artstation.com/fabiomsilva

Nicole Schofield, Environment Artist
https://www.artstation.com/nschofield

Yukari Akaba, Environment Artist
https://www.artstation.com/yukariakaba

Jon Cukjati, Senior Environment Artist
https://www.artstation.com/joncukjati

Jonathan Alvizuris, Environment Artist
https://www.artstation.com/jvizuris

Steve Allen, Environment Artist
https://www.artstation.com/208

Mark Sheppard, Senior Environment Artist
https://www.artstation.com/markbsheppard

Larry Kameen, Lead Character Artist
https://www.artstation.com/lk3

Kevin Le, Environment Artist
https://www.artstation.com/kevin-le

Karl Schecht, Environment Artist
https://www.artstation.com/karlschecht

A few of the kit pieces. We sourced Quixel's megascans for the ceramic-tile texture, and created variations for material blending from there.

A few of the kit pieces. We sourced Quixel's megascans for the ceramic-tile texture, and created variations for material blending from there.

A few more of the kit pieces.

A few more of the kit pieces.